| GIB_Research Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit. |
| Goal_Seeker_--_Solving_the_15_Puzzle A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal |
| Home_Page_of_the_International_Computer_Games_Association_(IGDA) Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games. |
| IGDA_-_Artificial_Intelligence_Special_Interest_Group IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academic |
| John_Laird\'s_Artificial_Intelligence_&_Computer_Games_Research Information about some research on Computer Games and Artificial Intelligence in academia. |
| Kynogon,_an_Artificial_Intelligence_expert_for_the_video_game_industry Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected |
| Logistello Othello program written by Michael Buro. Publications, game records. |
| Machine_Learning_in_Games Review of research and implementations in Backgammon, Othello, soccer, and other games. |
| RoboCup__The_Robot_World_Cup Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team. |
| SimBionic An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface. |
| Steering_Behaviors Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors. |
| Steering_Behaviors_For_Autonomous_Characters Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links. |
| Association_for_the_Scientific_Study_of_Consciousness ASSC "promotes research directed toward understanding the nature, function, and underlying mechanisms of consciousness." |
| Astro_Biological_Coenergetics "An unorthodox new look at mind, consciousness and perception" |
| Being_Real_by_Judith_S__Donath This appears in Goldberg, K. (ed.) The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet, MIT Press |
| Brain_in_a_Vat Can bad men make good brains do bad things? |
| Brain-Mind__Know_Thyself Philosophy of mind for artificial intelligence. This paper was originally commissioned by and published in NOVEMBER Magazine. Links will lead to the free full text of the book, Ai4u: Mind-1.1 Progr |
| A_Definition_of_AI A proposition for a formal definition of AI. |
| Dictionary_of_Philosophy_of_Mind A comprehensive and up-to-date collection of terms, definitions, and scholarly works on the topic of Philosophy of Mind that provides useful background material for the study of artificial intelligenc |
| The_Digital_Philosopher by Harvey Blume Can robotics shed light on the human mind? On evolution? Daniel Dennett -- whose work unites neuroscience, computer science, and evolutionary biology -- has some provocative answers. I |
| Epistemological_Perspectives_on_Simulation Discussion of the epistemological status of simulation in a cross-disciplinary setting could contribute to a deeper understanding of relevant issues and so it proved. |
| Ethics_for_Machines An esssay dealing with how to apply ethics to the possible thinking machines of the future. |
| God_Is_the_Machine In the beginning there was 0. And then there was 1. A mind-bending meditation on the transcendent power of digital computation. By Kevin Kelly |
| Kiss_me,_you_human By Stephen Humphries: Robot Kismet can walk, talk, and make logical decisions. What's the next step in the quest for artificial intelligence? |
| Knowbotic_Interface_Project "A philosophical and scientific exploration in the art of digital modelling of the human consciousness" |
| MainFrame__Artificial_Intelligence Material on Artificial Intelligence as engineering with emphasis on the exploitation of logic. A topography is presented with logic at the center. |
| \"Minds,_Brains,_and_Programs\" John Searle's seminal text on problems with the metaphor of the brain as "computing device" in which his famous "Chinese Room" argument is brought forth as criticism of the philosophical foundation fo |
| Philosophers_of_Mind Links to online papers on AI and Philosophy of Mind. |
| A_Philosophical_Encounter_by_Aaron_Sloman In Proceedings 14th International Joint Conference on AI Montreal, August 1995: `A philosophical encounter: An interactive presentation of some of the key philosophical problems in AI and AI p |
| Philosophy_and_History_of_AI Philosophy and history of AI, personalities, links and suggested reading. |
| Philosophy_of_Artificial_Intelligence Contemporary Philosophy of Mind: An Annotated Bibliography. A massive listing. |
| Principia_Cybernetica The Principia Cybernetica Project (PCP) is an international organization that tries to tackle age-old philosophical questions with the help of the most recent cybernetic theories and technologies. |
| PSYCHE__An_Interdisciplinary_Journal_of_Research_on_Consciousness "A refereed electronic journal dedicated to supporting the interdisciplinary exploration of the nature of consciousness and its relation to the brain." |
| Sentience__The_next_moral_dilemma By Richard Barry: Humankind will have to decide how to live with a new sentient race. Sometime in the future machines will reach a level of intelligence that will challenge, or even surpass our own. |
| Some_Philosophy_and_AI_material Links to resources for the following topics: Philosophy, Artificial Intelligence, Computer Science Technical Documents. |
| Thoughts_on_Artificial_Intelligence Some reflections on Artificial Intelligence and the nature of the Turing Test. |
| What_Robots_Can_&_Can\'t_Be Essay by Selmer Bringsjord argues that AI will continue to produce machines with the capacity to pass stronger versions of the Turing Test but that the "Person Building Project" will inevitably fail. |
| AI_Programming_Resources Recommendations of websites and literature, by Stuart Russell, UC Berkeley. Public domain AI software; AI, Lisp, Prolog: online resources, textbooks, references, manuals. |
| Software_Magazine_Online Online focuses on guiding IT professionals in how to creatively and sensibly evaluate software products and services in today's e-business world. |
| eWeek__Developer Latest news on the software industry, from the magazine. [RSS] |