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Title: Systems/RISC OS/News and Media - Icon Bar From the people who brought you Acorn Arcade, the Icon Bar has news, features and reviews of all that is happening in the RISC OS world.
Planet_RISC_OS News, reviews and downloads.

Qercus_magazine A combination of Acorn User and Acorn Publisher, Qercus aims to offer a comprehensive guide to all aspects of RISC OS computing to all readers.

RISC_World CD-ROM magazine for all users of RISC OS computers. Published bi-monthly issues have articles, reviews, and comment. All software mentioned in articles is on the CD.

Studio32_net Dedicated to RISC OS technologies. News and PD software.

BYTE_Magazine_Article European Telecoms Brace for Change, includes section on Acorn's new Galileo operating system. (June 1, 1997)

Topix__Software News about the software industry, collected from various sources on the web. [RSS]


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This is now2007.com cache of m/ as retrieved on 2008.12.04 now2007.com's cache is the snapshot that we took of the page as we crawled the web. The page may have changed since that time.
The Icon Bar: Technology News and Resources log in | register | forums Show: RISC OSGamesReviewsInternetRetroShow ReportsTutorialsThe Vigay Go: HomeNews ArchiveFree AdsMedia WatchDownloads WelcomeThe Icon Bar is the longest running RISC OS portal. The sensibilities that Acorn instilled in us still influence our interests and writing.Buy swagGot news?Let us know!What you can do with RISC OS DrawWhat you can do with RISC OS DrawFlexibility and ubiquitySubscriptions RSS FeedsRSS 2.0 | 1.0 | 0.9Atom 0.3Misc RDF | CDFPodcastsSubscribe |iTunes |ListLatest MP3Site Search Enter your search terms   Web IconBar Submit search form Article archives

Building the Dream 4 - Random city basics

Posted by Jeffrey Lee on 12:00, 28/11/2008 | Columns, Programming, Tutorials, RISC OS, Games As stated in the last article, this time I'll be looking at what went into the MK I map generator for my eternally work-in-progress game, DeathDawn. Specifically, I'll be looking at the implementation and evolution of the following components of the generator:City block placement. This is arguably the most important stage as it defines the overall layout of the city.Edge and node linking. A housekeeping stage that prepares the data structures for the road weighting stage.Road weighting. A city with roads which all have the same number of lanes isn't very realistic, so this stage uses an algorithm to determine the number of lanes each road should have.Road and building painting. With the city structure generated, all that's left is to translate it into the format used by the engine during actual gameplay. Continue reading "Building the Dream 4 - Random city basics" | Comment in the forums

Maybe you should read drobe.co.uk, instead?

Posted by John Hoare on 04:21, 11/11/2008 | Drobe, Internet, Media Drobe.co.uk screenshotAnyone reading this will have seen it by now, but just in case you gave up hope (but, erm, kept coming back to us for updates), Drobe has - after a few sparks of life recently - now relaunched. There has been some criticism of the new design; visually, I think it looks great, but then I've always enjoyed websites that are clean and simple and uncluttered. My biggest complaints with the old design were that the masthead looked too busy, and there wasn't enough white space; both of these issues have now been addressed. (Although can we have the logo back in colour? Pretty please?) Continue reading "Maybe you should read drobe.co.uk, instead?" | 9 comments in the forums

Phaethon Soundtrack

Posted by Richard Goodwin on 08:35, 28/9/2008 | Games, Music PhaetonYou may have spotted in the forums that Dan Wilson has released the soundtrack from hit game Phaethon in MP3 format. Well, we now have the whole lot archived in downloads section! Download file Phaethon_Sound_Track.zip (59803K) Comment in the forums

Building the Dream 3 - Random map generators, redux

Posted by Jeffrey Lee on 12:00, 23/8/2008 | Columns, Programming, Tutorials, RISC OS, Games After writing my first article about random map generators, I said I was going to write a city generator. Well now I have, and I'm here to tell you about it over the course of the next few Building the Dream articles.Blow your own trumpet much?Although this article could just be dismissed as me blowing my own trumpet, I'm hoping that it will serve a somewhat more useful purpose. Before, during, and after working on the map generator I've searched the Internet for examples of similar generators and failed to find any. Sure, there are odd bits and pieces - descriptions of simpler generators that have given me ideas on some techniques to use, or screenshots of y work-in-progress realtime generators, but no actual algorithms or code samples from generators that come close to the required complexity of my generator. So hopefully this article will become a useful reference point for anyone else wanting to undertake the task of writing a city generator, whether they're targeting a grid-based world representation like mine or a vector-based one. Apart from discussing the algorithms used in the generator (and why they're used) I'll also talk about the data structures that are used - so even if you're not interested in random map generators you should be able to find plenty of examples of uses for the data structures covered in the first Building the Dream article, as requested quite some time ago.  Continue reading "Building the Dream 3 - Random map generators, redux" | 1 comment in the forums

Right On Commander!

Posted by Richard Goodwin on 22:30, 14/8/2008 | Games, Media, Retro Gareth Moore wrote in to let us know that, as foretold in the forums, the "Brits Who Made the Modern World" series is a big rip-off of the book "The Backroom Boys". No, wait, that wasn't it. The final episode airs on August 22nd at 7:30pm on Five. Go on, guess what it's about.  Elite 12 comments in the forums

Building the Dream 2 - The RISC OS Sound System

Posted by Jeffrey Lee on 12:00, 17/3/2008 | Columns, Programming, Tutorials, Sound and music A bit later than I was hoping, but nevertheless it's now time for Building the Dream 2. This time I'll be looking at the RISC OS sound system - everything from the terminology used, to what makes a sound, how the RISC OS sound system works, and how you can write your own sample player.  Continue reading "Building the Dream 2 - The RISC OS Sound System" | 3 comments in the forums

Happy Birthday from Acorn Arcade!

Posted by Acorn Arcade team on 00:00, 29/1/2008 | Acorn, Games, RISC OS, Retro, Site But whose birthday is it? It's ours, of course!Ten years ago today, Acorn Arcade officially opened to the public, as this handily-archived newsgroup posting shows. With Alasdair Bailey and Graham Crockford at the helm the site soon increased in popularity enough to warrant moving to its own domain name, acornarcade.com, and eventually to its own dedicated server, owned by our benevolent dictator Rich Goodwin. A few years later Acorn Arcade gave birth to The Icon Bar, which then in an ironic turn of events absorbed the content of Acorn Arcade in late 2006, in order to give both sites a much-needed overhaul. But what does all this mean? Continue reading "Happy Birthday from Acorn Arcade!" | 9 comments in the forums

Merry Christmas from The Icon Bar!

Posted by Andrew C. Poole on 00:00, 25/12/2007 | Random stuff, Site, Games [TIB Christmas Logo]Well it's that time of year again. It hardly seems like a full year since we last wished all our readers a very Merry Christmas. Yet again, most of you are probably too busy downing the bottle of whatever-it-is that you found in the back of the cupboard, and stuffing yourself with mince pies to notice this post, but I'm still going to say it anyway. Merry Christmas to all our readers, and we hope you have a wonderful new year - whatever you're doing and however you're celebrating. Links:Christmas (Wikipedia) 1 comment in the forumsReview: Nokia N770 Internet TabletRead article... | 10 comments in the forumsFreeware instant messaging client releasedRead article... | 13 comments in the forumsBuilding the Dream 1 - Container data structuresRead article... | 8 comments in the forumsSDL port of Asylum releasedRead article... | 3 comments in the forumsWakefield 2007Read article... | 16 comments in the forumsVirtualRiscPC released for Mac OSRead article... | 19 comments in the forumsPollAre you still here?YepNoMaybeWhere?Are you talking to me?Ooh, something shiny!Are you still here?Yep (52%)No (11%)Maybe (5%)Where? (3%)Are you talking to me? (6%)Ooh, something shiny! (10%)Are you still here? (12%)Recent discussions- Noooooooooooooo (Gen:6)- Worcester Smith and the Purple Crystal of the Heavens (Games:8)- Please wait.... (PP:17)- elite.acornarcade.com is officially a "quality website& (PP:5)- List of things annoying me today (PP:19)- h0t news on page 10! Phlamey breaks the server. (PP:655)- PCcard (!PCPro 3) display driver problem (Gen:3)- The IT Crowd (PP:42)- Psion 7 (Gen:5)- Icon Bar released on Windows before RISC OS! (Gen:7)Services - Free ads - Web hostingSites we like - Orpheus Internet - Noise To Signal - Ars Technica - Daring Fireball - DrobeStatistics - Web browsers - Operating systems - Types - Countries - RSSAbout The Icon Bar | Staff | Contact us | Privacy policy© Copyright One Point Nought 2000 - 2008.
 

From

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who

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the

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of

all

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happening

in

the

RISC

OS

world.

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From the people who brought you Acorn Arcade, the Icon Bar has news, features and reviews of all that is happening in the RISC OS world.

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